Destroy an Actor and marks it to self-destroy on Level Load;
Target Actor must contain a Boolean Property, named 'Destroyed', which is accessed via Code Reflection in Runtime.
@Actor: Target Actor to Auto-Destroy.
In
Exec
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Actor
Actor Object Reference
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Out
Exec
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Return Value
ESaviorResult Enum
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Destroy an Actor and marks it to self-destroy on Level Load; |